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Student Learning Outcomes

Discipline: Certificate: Junior Game Designer - Foundation - N0622
Course Name Course Number
Character Development ANIM 116
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Develop and render characters on-model.
  • Create drawings exploring a variety of facial expressions.
  • Render character emotions through body posing.
  • Produce character comparison charts.
  • Create five point character turnarounds.
  • Develop a cohesive cast of characters.
Digital Animation ANIM 175
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
Digital Paint and Ink ANIM 100
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Create drawings and paintings using custom brush libraries.
  • Use Bezier paths to digitally ink vector graphic drawings.
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Export digital content for use in other software programs.
Drawing - Gesture and Figure ANIM 101A
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
  • MO 4. Create drawings that incorporate drapery and costume.
  • MO 3. Develop quick study drawing skills.
  • MO 2. Create drawings that use human proportions.
  • MO 1. Create drawings that capture gesture.
Drawing Fundamentals ANIM 104
  • Perceive, comprehend, interpret, and invent imagery
  • Students will be able to create illusions of three-dimensional forms using the rules of light logic.
  • Discuss, analyze, and evaluate personal, contemporary and historical art works and their place in visual and commercial arts using art terminology for content, technique, and style in both written and oral critiques.
  • Synthesize the formal art elements and principles with the observed world in varying compositional formats.
  • Utilize original and creative thinking in projects and writings such as the keeping of a visual and/or written journal.
  • Analyze drawings in oral or written critique using design and composition concepts
  • Observe and analyze individual form as seen volumetrically in space and structure that form as part of the whole pictorial composition.
  • Create sketches and finished drawings which demonstrate the capacity to perceive, comprehend and interpret the three-dimensional world using various media and techniques.
  • Sketch or draw complex objects gesturally as basic or modified basic shapes and form to solve complex composition problems
  • Apply visual concepts of format, negative and positive shapes, form, shadow, light, value and basic linear perspective in drawings.
  • Create original drawings using design and composition concepts.
  • Draw in a variety of technique.
Fundamentals of Graphic Design ARTC 100
  • ARTC 100 students will produce composites in Photoshop using effective selection techniques and non-destructive editing.
Introduction to 3-D Modeling ANIM 130
  • Design the UV layout of simple polygonal objects
  • Render objects with three point lighting techniques
  • Build organic models that demonstrate proper Edge Flow
  • Build 3D objects with proper topology
  • Develop scenes with over 50 individual 3D objects
Introduction to Gaming ANIM 131
  • Develop a prototype of a board game.
  • The student is able to improve a game iteratively.
  • Build simple game mechanics for a computer game using the game engine provided.
  • Design art and animation for a computer game
  • Create the layout of a game level in a computer game
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work.
  • Students will demonstrate the ability to create and composite using an alpha channel.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
Portfolio ARTC 290
  • Create a professional-quality, online portfolio.
Principles of Animation ANIM 108
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
Storyboarding ANIM 115
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Sketch key emotions and body language.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.